Performance Patch 1
Hi all! Just a quick update on a Curse of the Deadwood performance patch. 
Lathe&Roguard
- Optimized the player characters for performance improvements 
Enemies
- Performance optimizations made to Sprout enemies 
Stability
- Performance optimizations made for the first level (Meadbud) 
- Optimized the grass shader for improved performance on higher video quality settings 
- Fixed a bug that caused frame loss when interacting with the different interactable objects in the game 
Known Issues
- Some enemies may have a noticeable delay in their reaction to the player 
- Some shadows may appear to flicker 
- More performance improvements needed 
 
                        